Mystic Frontier
Score a familiar deck's dice total. Each familiar contributes exactly one Frontier Potential line (separate from its ordinary 2-line combat potential), gated by that familiar's rarity — plus whatever dice bonuses an expedition run has handed you so far.
A familiar lineup worth aiming for
The lineup is the only part of this you actually choose ahead of time. The dice bonuses that turn a good lineup into a huge score come from expedition scenario rewards as you play a run — see the section below — not from anything you equip beforehand.
- 3 Unique familiars, all sharing one element (any element works — Fire shown here), each with the line "If all Familiars on your active lineup have the same element, Dice Total: +3, Final Multiplier: +1.4x".
- Not the individually flashiest tier of this line (a +1.8x version exists and scores higher alone) — this one wins once you stack three, and has the better floor too.
- A single multiplier line barely matters on its own — one copy of this exact line takes the average roll from ~10.5 to only ~18.9. All three copies together, sharing one element, is what turns it into 81.5: go all-in on multiplier lines across the whole lineup, or skip them and take flat dice-total lines instead. A lineup with one multiplier line and two flat ones wastes the multiplier.
Scored with no dice bonuses — the floor you start a round from, before any scenario rewards land. Also not a claim about how often you'll actually land these specific lines; that appraisal rate isn't data this page has yet.
Your deck
Dice roll
Across all 216 possible rolls, this exact deck averages 81.5, ranging 50–113.
Dice bonuses earned this expedition
Not a loadout you pick beforehand — these are handed out round by round from expedition scenarios as you play, roughly rare/epic-tier on average. Log what you actually received here to score a real run, the same way the Star Force calculator lets you enter a roll you actually got rather than simulating one.
Raw roll distribution
Before any deck bonuses — three dice, 1–6 each, 216 equally likely outcomes.
| Sum | Ways | Chance |
|---|---|---|
| 3 | 1/216 | 0.46% |
| 4 | 3/216 | 1.39% |
| 5 | 6/216 | 2.78% |
| 6 | 10/216 | 4.63% |
| 7 | 15/216 | 6.94% |
| 8 | 21/216 | 9.72% |
| 9 | 25/216 | 11.57% |
| 10 | 27/216 | 12.50% |
| 11 | 27/216 | 12.50% |
| 12 | 25/216 | 11.57% |
| 13 | 21/216 | 9.72% |
| 14 | 15/216 | 6.94% |
| 15 | 10/216 | 4.63% |
| 16 | 6/216 | 2.78% |
| 17 | 3/216 | 1.39% |
| 18 | 1/216 | 0.46% |